Sokomplex pays tribute to the Sokoban puzzle video game series, first released in 1982. The main purpose was to push boxes onto target squares in a labyrinth. The contribution of a three-dimensional environment entirely composed of cubes now allows the use of brand new game mechanics, thus considerably varying the gameplay. Project by ECAL/Sébastien Matos Music: Love - Aldo Tutors: Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio Assistants: Pietro Alberti, Laura Perrenoud, Callum Ross, Tibor Udvari ECAL / University of Art and Design, Lausanne Switzerland Bachelor Media & Interaction Design ecal.ch + ECAL - Bachelor Media&Interaction Design